There also random fights where either the enemies ambush you or the opposite. It's cool feature at start, but later you stop paying attention, cause it's all just random and pretty meaningless. There's a text window showing what your team is currently doing, like "Aragorn reads a book" or "Legolas cooks a meal". You fast travel around the world map, seeing your team slowly moving and setting up a camp every day. The maps variety and general look are just "okay", nothing too memorable or too ugly. Like lighting a torch on the wall to see an enemy better or dropping a rock on him. The cool aspect is that there's some environment interaction during the combat. But I've seen people on nexusmods doing some work on the former. The major downside is that both the builds and enemies variety is pretty low. It's a pleasant experience to use it in general. The game has very polished UI and a system of pop ups, maybe the best one I've seen in those type of games. All voice lines are recorded, but some voice actors are just terrible.Ĭombat It's definitely the strongest aspect of the game. random and artificial? But it's better than completely mute custom companions like in other games. This system can't replace true predesigned companions with great personalities and background. However this game tries something new, your custom heroes do in fact have some dialogue quotes through a story, based on their personality. Nothing silly or senseless, but also nothing too interesting.Ĭharacters and dialogues You have 4 party members and all are custom-made by you. You travel around and search for certain MacGuffins. Story Solasta is very combat focused, the story is just there. Get Tabletop, RPG & Pop Culture news delivered directly to your inbox.īut it’s not just an exciting new campaign, there are plenty of new tools for DMs to play with.I just finished the game and I'd like to share some thoughts. With the Kingdom of Gallivan suddenly declaring war on their neighbours, there is little doubt that these insidious creatures have agents everywhere – and that they always had contingency plans well prepared. Solasta: Palace of Ice – High-Level Campaign, Epic ConclusionĪs Caer Cyflen rejoice over the Soraks’ defeat in the Badlands, the Snow Alliance cries for help. And alongside them, gnomes and tieflings.Īll of which awaits in the Palace of Ice. Incorporated in the new patch are several features fans of D&D have been clamoring for out of a D&D video game: high-level adventures. This past weekend, Tactical Adventures announced a brand new expansion for Crown of the Magister: the new Palace of Ice DLC. Suffice it to say, if you haven’t played it, you’d be doing yourself a favor by grabbing it now. You can read more about it in our review right here. And the whole thing is a surprisingly thorough adaptation of the 5th Edition SRD into an isometric RPG video game. Movement is on a grid.Ĭharacters have reactions, be they opportunity attacks or otherwise. But Solasta, which is built using the 5.1 SRD as its backbone, digs in and doubles down. Baldur’s Gate 3 for all its bells, whistles, and budget, deviated from the tabletop ruleset. It was, and remains, hands-down the most authentic 5E experience there is. When Solasta: Crown of the Magister came out at the tail end of 2020, it quietly became a sleeper hit for 5E. Solasta: Crown of the Magister gets an explosive new expansion that adds gnomes, tieflings, and a high-level campaign in Palace of Ice.
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